% Ray Tracing


@inproceedings
 {,
  author="John Amanatides and Andrew Wo",
  title="A Fast Voxel Traversal Algorithm for Ray Tracing",
  booktitle="Proc. of Eurographics",
  address="",
  year="1987",
  pages=""
}


@inproceedings
 {ak,
  author="James Arvo and David Kirk",
  title="Fast Ray-Tracing by Ray Classification",
  booktitle="ACM Computer Graphics (Proc. SIGGRAPH)",
  address="",
  year="1987",
  pages="55-64"
}


@article
 {jc,
  author="James H. Clark",
  title="Hierarchical Models for Visible Surface Algorithms",
  journal="Communications of the ACM",
  year="1976",
  volume="19",
  number="10",
  pages="547-554"
}


@article
 {ag,
  author="Andrew S. Glassner",
  title="Space Subdivision for Fast Ray Tracing",
  journal="IEEE Computer Graphics and Applications",
  year="1985",
  volume="4",
  number="10",
  pages="15-22"
}


@article
 {Glas88,
  author="Andrew S. Glassner",
  title="Spacetime Ray Tracing for Animation",
  journal="IEEE Computer Graphics and Applications",
  year="1988",
  volume="8",
  number="3",
  pages=" 60-70"
}


@inproceedings
 {JeWy89,
  author="David Jevans and Brian Wyvill",
  title="Adaptive Voxel Subdivision for Ray-Tracing",
  booktitle="Proceedings of Graphics Interface",
  address="",
  year="1989",
  pages=""
}


@inproceedings
 {sw,
  author="Steve M. Rubin and Turner Whitted",
  title="A 3-Dimensional Representation for Fast Rendering of 
         Complex Scenes",
  booktitle="A 3-Dimensional Representation for Fast Rendering of 
             Complex Scenes",
  address="ACM Computer Graphics (Proc. SIGGRAPH)",
  year="1980",
  pages=""
}


@article
 {rw,
  author="Steve M. Rubin and Turner Whitted",
  title="A 3-Dimensional Representation for Fast Rendering of 
             Complex Scenes",
  journal="ACM Computer Graphics (Proc. SIGGRAPH 1980)",
  year="1980",
  volume="",
  number="",
  pages=""
}

@article
 {RuWh80,
  author="Steve M. Rubin and  Turner Whitted",
  title="A 3-Dimensional Representation for Fast Rendering of Complex 
         Scenes",
  journal="ACM Computer Graphics (Proc. SIGGRAPH '80)",
  year="1980",
  volume="14",
  number="3",
  pages="110-116"
}


@article
 {whg,
  author="Hank Weghorst and Gary Hooper and Donald P. Greenberg",
  title="Improved Computational Methods for Ray-Tracing",
  journal="ACM Transactions on Graphics",
  year="1984",
  volume="3",
  number="1",
  pages=""
}

@article
 {GoSa87,
  author="Jeffrey Goldsmith and John Salmon",
  title=" Automatic Creation of Object Hierarchies for Ray Tracing",
  journal="IEEE Computer Graphics and Applications",
  year="1987",
  volume="7",
  number="5",
  pages=""
}


%L KaKa86
%A Timothy L. Kay
%A James T. Kajiya
%T Ray Tracing Complex Scenes
%J ACM Computer Graphics (Proc. SIGGRAPH '86)
%V 20
%N 4 
%P 269-278
%D August 1986


@article
 {KaKa86,
  author="Timothy L. Kay and James T. Kajiya",
  title="Ray Tracing Complex Scenes",
  journal="ACM Computer Graphics (Proc. SIGGRAPH '86)",
  year="1986",
  volume="20",
  number="4",
  pages=""
}


